๐น๏ธ๐น๏ธ๐น๏ธ 0.3.0 is out ๐น๏ธ๐น๏ธ๐น๏ธ
Hey ๐
After a couple of hours (and bugs), the new version 0.3.0 is out! ๐
This new version is a small increment of the previous one, but prepares a huge upgrade for the next one: youโll be able to handle multiple cities in the same game.
You may wonder why I wanted to create this small increment before the next one? The answer is simple: I wanted to make sure that the base is working as expected before adding a tone of new features.
Letโs have a look of whatโs new in this 0.3.0 version
Features ๐ณ
Propaganda now increases the riot probability. This is a small punishment of using such tool.
City incidents are now more predictable and manageable. They are also less frequent and are solved faster.
Fixes ๐ชฒ
A couple a bugs have been fixed. It goes from UI alignment to some data computed. Youโll see the full list bellow.
# Features
* Propaganda usage now increases the riot probability
* City incident are now more random: the number of impacted buildings is random, the severity of an incident is also random
* City incident risk is decreased when you construct the fighting building
# Fixes
* Fix building card size
* Fix newspaper proposing the same event multiple times
* Fix display of resource production in overview, where we could end up having +0 in green
* Fix a wrong translation
* Fix population counters not centered
* Fix trader date not always displayed correctly
* Fix bugs with city incidents (nb destroyed building kept between same incidents, no tracking of destroyed buildings, etc.)
* Fix bug where disease incidents were not shown in overview
* Fix background music transition
# Others
* Add upkeep cost in the building card
* Risk (fire, riot & disease) are showing the probability of such incident, which makes it clearer
* When you validate a newspaper, you are now redirected to your previous screen, instead of the overview
* Remove irrelevant error logs on the console
* Game is ready to handle multiple cities at the same time
Whatโs next? ๐ฏ
Now, Iโll focus on managing multiple cities. It will be a huge upgrade, so it may take quite some time. After this bug upgrade, Iโll focus on mobileโs platform. The game is already tested on iOS, so it should be easy.
I would like to thank you all for your feedbacks. It is GOLD (๐ฐ๐ฐ๐ฐ) for me to improve the game. Thank you so much, and see you soon!
Best regards, Alexdb
Victorian Idle
A city builder, where resource management is key
Status | In development |
Author | Alexdb |
Genre | Simulation, Strategy |
Tags | 2D, City Builder, Clicker, flutter, Idle, Indie, Management, Singleplayer |
Languages | German, English, Spanish; Castilian, Finnish, French, Hungarian, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Swedish, Turkish |
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- ๐๐๐ Web 0.1.0 is now out ! ๐๐๐Feb 09, 2024
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