🕹️🕹️🕹️ 0.3.0 is out 🕹️🕹️🕹️
Hey 👋
After a couple of hours (and bugs), the new version 0.3.0 is out! 🎉
This new version is a small increment of the previous one, but prepares a huge upgrade for the next one: you’ll be able to handle multiple cities in the same game.
You may wonder why I wanted to create this small increment before the next one? The answer is simple: I wanted to make sure that the base is working as expected before adding a tone of new features.
Let’s have a look of what’s new in this 0.3.0 version
Features 🍳
Propaganda now increases the riot probability. This is a small punishment of using such tool.
City incidents are now more predictable and manageable. They are also less frequent and are solved faster.
Fixes 🪲
A couple a bugs have been fixed. It goes from UI alignment to some data computed. You’ll see the full list bellow.
# Features
* Propaganda usage now increases the riot probability
* City incident are now more random: the number of impacted buildings is random, the severity of an incident is also random
* City incident risk is decreased when you construct the fighting building
# Fixes
* Fix building card size
* Fix newspaper proposing the same event multiple times
* Fix display of resource production in overview, where we could end up having +0 in green
* Fix a wrong translation
* Fix population counters not centered
* Fix trader date not always displayed correctly
* Fix bugs with city incidents (nb destroyed building kept between same incidents, no tracking of destroyed buildings, etc.)
* Fix bug where disease incidents were not shown in overview
* Fix background music transition
# Others
* Add upkeep cost in the building card
* Risk (fire, riot & disease) are showing the probability of such incident, which makes it clearer
* When you validate a newspaper, you are now redirected to your previous screen, instead of the overview
* Remove irrelevant error logs on the console
* Game is ready to handle multiple cities at the same time
What’s next? 🎯
Now, I’ll focus on managing multiple cities. It will be a huge upgrade, so it may take quite some time. After this bug upgrade, I’ll focus on mobile’s platform. The game is already tested on iOS, so it should be easy.
I would like to thank you all for your feedbacks. It is GOLD (💰💰💰) for me to improve the game. Thank you so much, and see you soon!
Best regards, Alexdb
Victorian Idle
A city builder, where resource management is key
Status | In development |
Author | Alexdb |
Genre | Simulation, Strategy |
Tags | 2D, City Builder, Clicker, flutter, Idle, Indie, Management, Singleplayer |
Languages | German, English, Spanish; Castilian, Finnish, French, Hungarian, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Swedish, Turkish |
More posts
- 1.1.0 is live NOW5 days ago
- Victorian Idle 1.0.0 is Here! 🎉18 days ago
- 🎄0.8.0 is out 🎁Dec 24, 2024
- 0.7.0 is out 🎉 It brings a super cool style refresh ✨Nov 02, 2024
- ⚓ 0.6.0 is out, it's time to go to war 🏴☠️Sep 08, 2024
- Version 0.5.0 is out 🤩Jul 13, 2024
- ⭐ ⭐ ⭐ 0.4.0 is LIVE ⭐ ⭐ ⭐May 17, 2024
- Quick fixes - 0.3.1 is outMar 17, 2024
- 🎯🎯🎯 0.2.0 is now live 🎯🎯🎯Mar 02, 2024
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