1.10.x is now a thing! 🎉
Hello 👋
Version 1.10.x is live! And it brings great news for idle players: offline progression is here! 🎁
Now, while you’re away, your buildings will keep producing and consuming resources. When you return, you’ll be able to choose whether to apply the offline progress or discard it.
Why the choice? Because sometimes, offline progression might not align with your strategy — and I want you to stay in control.
This version comes with other UX improvements: now you have some shortcuts on the building’s needs. By clicking it, you’ll be redirected to the building providing the goods.
There are also some hints for new players, and the difficulties have been adjusted, so new players can enjoy the game in a more peaceful way.
⸻
📋 Changelog
Features
- Add offline progression: buildings produce and consume while offline. On return, you can choose to keep offline progress. Note: incidents, expeditions, constructions, and events are paused during offline.
- Increase residence income by 7% on ‘Relax’ difficulty and 15% on ‘Idle’ difficulty.
- Add label indicating an incident in another city.
- Ads-free users can now earn gems based on their ad preference level.
- Add sounds for certain notifications, such as merchant arrival and incidents.
- Add link button to needs table that redirects to the building supplying the goods.
Fixes
- Fix issue causing some dialogs to fail closing.
- Prevent certain page changes from failing and redirecting to the overview.
- Fix issue with some notifications not displaying correctly
- Fix rare bug causing Cargo Load error
- Fixed a rare bug in the Stick mini-game that could prevent completion.
Others
- Improved new player onboarding with small welcome enhancements.
- Update some descriptions.
- Fix crashes caused by memory constraints.
- Add hint text explaining how passive trades work.
- Performance improvements, especially during incidents.
⸻
🎁 Bonus: 3 Days Ad-Free
Use the code itch-1.10.x
inside the mobile app to enjoy 3 days without ads. Just open the app, enter the code, and enjoy the break!
⸻
Thanks again for your continued support and feedback — you’re helping shape the future of the game.
You can download the mobile game on Google Play Store or on App Store
Best regards,
Alexdb
Victorian Idle
A city builder, where resource management is key
Status | In development |
Author | Alexdb |
Genre | Simulation, Strategy |
Tags | 2D, City Builder, Clicker, flutter, Idle, Indie, Management, Singleplayer |
Languages | German, English, Spanish; Castilian, Finnish, French, Hungarian, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Swedish, Turkish |
More posts
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